We've received very positive feedback

Discussion in 'Member Introductions' started by Rshop2018, Jan 18, 2019.

  1. Rshop2018

    Rshop2018

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    MapleStory 2 is a completely new game at the MapleStory franchise, completely in 3D, also provides a unique experience that can be appreciated by both expert MMORPG players and those who play occasionally. As in the first, MapleStory two boasts a rich selection of Maplestory2 Mesos contentfrom epic quests and submerging difficult dungeons to raids for gamers searching for a larger challenge. Additionally, it's completely new features that occasional gamers will enjoy: they can personalize and design their own outfits, construct their dream house, enhance their skill with musical instruments, play entertaining minigames, and a whole lot more! Irrespective of how you perform, MapleStory 2 covers everything with your ardent Maplers community.

    We've received very positive feedback because we took it outside. Beginning with our launching, quite stable to be an MMORPG, many players have praised the several aspects of everyday and personalization pursuits. What sets MapleStory 2 apart from other MMORPGs is your authentic number of actions they can appreciate in precisely the exact same game. Apart from going on adventures, fighting monsters and completing quests, players can become fashion designers by designing their own clothes; in architects when constructing the houses of their dreams or perhaps in musicians when composing their own scores.

    The occasional players that are to dungeons and raids have had fun with the mini-games, exploring the planet and publishing innovative designs locally. One of the very best comments we received was seeing the position of our staff on not needing"pay to acquire" items in the global edition. As part of our effort to offer the very best experience, we have removed any traces of pay-to-win content from the sport. The players loved the shift, which we think is essential for long-term success. Ever since then, we have also been communicating frequently with our players to offer transparency and introduce more features and enhancements based on direct feedback.

    MapleStory has been penalized for quite Cheap MS2 Mesos a while and, undoubtedly, we have learned and lived many things through the years. When we ready to launch MapleStory 2, we wanted to focus mainly on three key criteria: equilibrium, content and communication. To begin with , we had to make sure that everything went well on the worldwide servers prior to launching the sport to the public. Through both closed betas we've done a lot of tests to ensure stable servers where all our players can play without experiencing critical problems.